(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]KM[0.50]TM[1800]OT[5x60 byo-yomi]
PW[solaris]PB[HappyLook]BR[4d]DT[2011-05-30]PC[The KGS Go Server at http://www.gokgs.com/]C[HappyLook [4d\]: Have fun! :)
]RE[W+Resign]
;B[pd]BL[1793.698]C[solaris [-\]: Have a good game 
]
;W[dp]WL[1795.164]
;B[fq]BL[1782.352]
;W[cn]WL[1792.804]
;B[qp]BL[1778.183]
;W[dd]WL[1790.668]
;B[lq]BL[1775.097]
;W[qj]WL[1787.368]
;B[ql]BL[1748.605]
;W[qg]WL[1784.917]
;B[qe]BL[1739.181]
(;W[og]WL[1778.21]C[HappyLook [4d\]: i lost sente in previous one ;(
]
(;B[nc]BL[1736.857]
;W[op]WL[1770.67]
;B[pn]BL[1729.4]
;W[qq]WL[1767.528]C[HappyLook [4d\]: and definitly that was nobi, not hane)))
HappyLook [4d\]: mezhov played nobi too
HappyLook [4d\]: and Shikshin Ilya played nobi, when stone was more far away :))
HappyLook [4d\]: oops.
HappyLook [4d\]: Ilya played hane
]
;B[rq]BL[1670.538]C[HappyLook [4d\]: (its about attach at p6 ) ^)
solaris [-\]: :))
solaris [-\]: yes
solaris [-\]: understood :)
]
;W[on]WL[1729.652]C[solaris [-\]: so, nobi 
solaris [-\]: or hane / :))
HappyLook [4d\]: so hard to decide :-D
solaris [-\]: i like more active moves
solaris [-\]: q7 is too solid for me :)
HappyLook [4d\]: ^^ ok :)
HappyLook [4d\]: 2(you + Ilya) vs 1(Alex) :)
HappyLook [4d\]: so, 2 wins ;D
solaris [-\]: hahaa :)
solaris [-\]: dunno :)
solaris [-\]: maybe
]
(;B[om]BL[1545.258]
(;W[rp]WL[1724.625]C[HappyLook [4d\]: ok, lets try this one today ^^
solaris [-\]: good :)
]
;B[ro]BL[1534.059]
;W[qo]WL[1719.972]
;B[sp]BL[1530.587]
;W[pp]WL[1717.141]
;B[rp]BL[1529.08]C[HappyLook [4d\]: but b is also kinda ugly
solaris [-\]: yes, but thickness
solaris [-\]: is different
solaris [-\]: w weaker
solaris [-\]: b stronger out
solaris [-\]: sure, u lose side points, but not sure if is ok for w
HappyLook [4d\]: so, hane is better after all :))
solaris [-\]: dunno:)
solaris [-\]: i feel is more active
]
;W[qn]WL[1705.532]LB[pm:A]TR[qn]C[HappyLook [4d\]: yeap
HappyLook [4d\]: nobi is better
HappyLook [4d\]: ;-D
solaris [-\]: not sure this is good
solaris [-\]: make b strong out
solaris [-\]: no more this cut
HappyLook [4d\]: yeah, have this fealing too
]
;B[pm]BL[1520.891]C[solaris [-\]: hahaha
]
;W[po]WL[1700.69]
;B[rn]BL[1519.21]
(;W[mn]WL[1696.451]
;B[nm]BL[1507.925]C[HappyLook [4d\]: hm
]
;W[iq]WL[1683.635]
;B[jp]BL[1468.222]
;W[ip]WL[1680.873]
;B[jo]BL[1361.38]
(;W[gp]WL[1671.59]
;B[lm]BL[1326.717]C[solaris [-\]: nice move
]
;W[mq]WL[1651.626]
;B[mr]BL[1273.605]
;W[nr]WL[1619.7]
;B[mp]BL[1263.481]
;W[nq]WL[1612.702]
;B[lr]BL[1262.136]
;W[qr]WL[1611.052]
;B[nn]BL[1233.773]
;W[rr]WL[1603.401]
(;B[cq]BL[1218.437]
;W[dq]WL[1600.608]
;B[dr]BL[1216.286]
;W[cp]WL[1571.064]
;B[br]BL[1213.783]
;W[bq]WL[1569.502]
;B[cr]BL[1212.95]
;W[qm]WL[1546.747]
;B[rm]BL[1205.138]
;W[qk]WL[1539.519]
;B[rl]BL[1192.414]
;W[ok]WL[1537.657]
;B[oo]BL[1143.64]
;W[dj]WL[1517.759]
;B[np]BL[1136.783]
;W[or]WL[1508.583]
;B[fc]BL[1128.204]
;W[cf]WL[1503.753]
;B[db]BL[1122.382]
;W[cc]WL[1501.045]
;B[ic]BL[1113.869]
;W[qc]WL[1483.64]
(;B[rf]BL[1107.994]C[HappyLook [4d\]: yeap.. should
solaris [-\]: a bit too much
HappyLook [4d\]: just q17 
solaris [-\]: yes
solaris [-\]: and still b good
]
;W[ob]WL[1476.009]
;B[nb]BL[1101.717]
;W[oc]WL[1473.455]
;B[od]BL[1100.749]
;W[rd]WL[1469.807]
;B[pc]BL[1084.662]
;W[pb]WL[1464.229]
;B[rb]BL[1083.735]
;W[qb]WL[1462.316]
;B[ra]BL[1082.023]
;W[nd]WL[1459.332]
;B[ne]BL[1079.552]
;W[md]WL[1458.13]
;B[lc]BL[1075.651]
;W[ld]WL[1446.232]
;B[kc]BL[1064.325]
;W[mf]WL[1432.772]
;B[rg]BL[1054.569]
;W[rh]WL[1429.792]
;B[oa]BL[1023.703]
;W[rc]WL[1407.414]
;B[se]BL[1012.717]
;W[oe]WL[1396.902]
;B[of]BL[1010.099]
;W[nf]WL[1394.543]
;B[pf]BL[1007.115]
;W[re]WL[1377.573]
;B[qf]BL[993.004]
;W[pg]WL[1374.701]C[HappyLook [4d\]: that was fast :)
HappyLook [4d\]: thank you :)
solaris [-\]: Thank you
solaris [-\]: yes
solaris [-\]: but
solaris [-\]: s14
])
(;B[pc]C[HappyLook [4d\]: yeap :)
]
;W[re]
;B[rd]
;W[rf]
;B[rc]C[solaris [-\]: bottom right is good for b i think
HappyLook [4d\]: yeah
solaris [-\]: b too strong and also big as points
HappyLook [4d\]: too early
HappyLook [4d\]: invade?
HappyLook [4d\]: in corner?
solaris [-\]: and g4, not so severe
solaris [-\]: r17 /
HappyLook [4d\]: yeap :) i liked the result :)
solaris [-\]: ?
HappyLook [4d\]: c3
solaris [-\]: no
solaris [-\]: should
solaris [-\]: i think
HappyLook [4d\]: hm. ok :) wanted to play on top side
HappyLook [4d\]: or c3
]))
(;B[fc]
;W[df]
;B[id]
;W[dq]SQ[rj][qk][rk]C[solaris [-\]: is very big
HappyLook [4d\]: big, yeah
solaris [-\]: 1 move 30 points
HappyLook [4d\]: but can try
HappyLook [4d\]: attack
solaris [-\]: more,
HappyLook [4d\]: ot right side
solaris [-\]: hard
HappyLook [4d\]: on*
solaris [-\]: so many sente
HappyLook [4d\]: yeap, aji (
]))
(;W[mm]C[solaris [-\]: should get out i think
HappyLook [4d\]: still can try cut
HappyLook [4d\]: later :)
]
(;B[nn]
;W[mp]
;B[no]C[solaris [-\]: yes
HappyLook [4d\]: but
solaris [-\]: bad aji
HappyLook [4d\]: first i should defend
HappyLook [4d\]: this 3 stones
HappyLook [4d\]: on bot
HappyLook [4d\]: how to do it properly?
])
(;B[jm]LB[ml:B][go:A]SQ[pq]C[solaris [-\]: jump looks nice
HappyLook [4d\]: oh.. so simple :))
HappyLook [4d\]: i see :)
HappyLook [4d\]: but was afraid
HappyLook [4d\]: of r7 s7 q8 
HappyLook [4d\]: very much
solaris [-\]: still corner move
solaris [-\]: for eyes
solaris [-\]: even if w get r2
solaris [-\]: still s2 make eyes
solaris [-\]: b ok
])))
(;W[nm]C[solaris [-\]: should hane ?
]
;B[nn]C[solaris [-\]: but cut problem
HappyLook [4d\]: o5 
HappyLook [4d\]: no?
]
;W[no]
(;B[mo])
(;B[mn]C[solaris [-\]: is bad for w
HappyLook [4d\]: r7 
]
;W[qm]C[HappyLook [4d\]: hm
]
;B[rm]
;W[pl]
(;B[ol]
;W[pk]
;B[rk]C[solaris [-\]: i think
solaris [-\]: and between this mocves u take ko
])
(;B[oo]C[solaris [-\]: or no time
HappyLook [4d\]: so, where white mistaken?
]))))
(;W[nn]C[solaris [-\]: if w just nobi
solaris [-\]: what b do ?
]
;B[jp]C[solaris [-\]: defend side probably
HappyLook [4d\]: black is strong
solaris [-\]: yes, strong and fast
solaris [-\]: so, if o6
solaris [-\]: not so powerful
solaris [-\]: b can tenuki
solaris [-\]: tehn is ok hane
HappyLook [4d\]: hm
HappyLook [4d\]: and last q
solaris [-\]: to get 1 move elsewhere
HappyLook [4d\]: usually you play p10 
HappyLook [4d\]: then i q11 
]
(;W[po]
;B[qn]C[HappyLook [4d\]: hm
solaris [-\]: w not so good
HappyLook [4d\]: looks not so bad
])
(;W[pm]
;B[pl]C[solaris [-\]: cut is ok for b
])))
(;B[pm]SQ[og][qg][qj]C[solaris [-\]: nobi, u get a rock
solaris [-\]: but this 3
HappyLook [4d\]: maybe it depends from your go style, hm
solaris [-\]: are quite strong
solaris [-\]: i feel this rock don't really work
]
;W[rp]C[HappyLook [4d\]: and here, again
HappyLook [4d\]: should i take points?
HappyLook [4d\]: with r5 
]
(;B[qo]
;W[rr]
;B[pq]C[HappyLook [4d\]: q3 
]
;W[qr]
;B[pp]C[solaris [-\]: is more positive
HappyLook [4d\]: well, too good for black
solaris [-\]: but yet
solaris [-\]: q7
solaris [-\]: better p7
]
;AE[pm]AB[om]C[solaris [-\]: in this shape
HappyLook [4d\]: yes, less aji
solaris [-\]: if nobi u want to keep side
])
(;B[ro]
;W[qo]
;B[sp]
;W[pp]
;B[rp]C[HappyLook [4d\]: and if i want attack
solaris [-\]: but kind of ugly, b is forced 
]
;W[lo]C[solaris [-\]: but dunno
solaris [-\]: probably is style
])))
(;B[ph]C[solaris [-\]: can do same, not?
]
;W[pg]
;B[nc]SQ[ri]C[solaris [-\]: if not same
HappyLook [4d\]: yeap.. so, no difference almost :)
solaris [-\]: yes
solaris [-\]: brbr
HappyLook [4d\]: well, no q anymore :) thank you very much :)
solaris [-\]: thanks too
]
;W[oj]C[HappyLook [4d\]: hm
solaris [-\]: still b sente if w defend
]))
(;W[oj]
;B[pi]
;W[pj]C[HappyLook [4d\]: yeah, o17 
HappyLook [4d\]: p13 
HappyLook [4d\]: and sente
]
;B[nc]
;W[og]TR[qc][qn][op]C[HappyLook [4d\]: is there variation
solaris [-\]: yes, alst game
HappyLook [4d\]: to gain sente again?
solaris [-\]: last*
solaris [-\]: for w?
HappyLook [4d\]: for black
HappyLook [4d\]: if you play
HappyLook [4d\]: p13 immediatly
solaris [-\]: yes
solaris [-\]: yes
solaris [-\]: but not sure, this also very cool for w
solaris [-\]: w is slower, but very tick
solaris [-\]: thick*
solaris [-\]: also points not small
HappyLook [4d\]: yeah, but if p10 trade for sente
HappyLook [4d\]: this is better, no?
]))
