(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]KM[6.50]TM[1800]OT[5x30 byo-yomi]
PW[cbcvcvcv]PB[speedchase]WR[4k]BR[8k]DT[2011-12-02]PC[The KGS Go Server at http://www.gokgs.com/]C[cbcvcvcv [4k\]: hi
cbcvcvcv [4k\]: have a good game
]RE[W+Resign]
;B[qd]BL[1792.255]
;W[pp]WL[1797.253]C[speedchase [8k\]: onegaishimasu
]
;B[cp]BL[1789.207]
;W[ep]WL[1791.501]
(;B[dn]BL[1777.602]C[smonds3 [1d\]: little passive.
smonds3 [1d\]: i'd tenuki for big corner
smonds3 [1d\]: this move is smaller than open corner
smonds3 [1d\]: here i might tenuki
]
(;W[cq]WL[1766.877]
;B[bq]BL[1775.255]
;W[dq]WL[1765.082]
(;B[br]BL[1773.573]C[smonds3 [1d\]: the decent is if there is possible attack on group
smonds3 [1d\]: otherwise makes black kinda weak
]
(;W[iq]WL[1755.073]
;B[dc]BL[1757.829]
;W[cl]WL[1748.225]C[smonds3 [1d\]: yes now black makes a redundant move
]
(;B[cn]BL[1752.491]C[smonds3 [1d\]: it is proper defense
]
;W[ce]WL[1742.169]
(;B[cg]BL[1749.714]C[smonds3 [1d\]: pincer not so good
smonds3 [1d\]: because splits black position
smonds3 [1d\]: C8 makes it harder to pincer
speedchase [8k\]: what is better than c6?
smonds3 [1d\]: this attack is before preparations are made
smonds3 [1d\]: sometimes this is okay if stronger on the left
smonds3 [1d\]: but black isn't overly strong on the left
smonds3 [1d\]: white should look to counter attack
smonds3 [1d\]: this pincer stone
smonds3 [1d\]: with support from C8
smonds3 [1d\]: here pincer is too mch
smonds3 [1d\]: so which should attack
smonds3 [1d\]: so this is overplay
]
(;W[cc]WL[1738.65]C[smonds3 [1d\]: this move is very submissive
smonds3 [1d\]: it isn't almost ever right with onespace pincer
smonds3 [1d\]: unless inside of big black moyo
smonds3 [1d\]: and must make life
]
;B[cb]BL[1745.994]
(;W[bc]WL[1732.891]C[smonds3 [1d\]: very submissive by white
]
(;B[fc]BL[1728.642]
;W[dd]WL[1726.776]
;B[eb]BL[1723.449]
;W[ci]WL[1713.155]
(;B[eg]BL[1720.069]C[smonds3 [1d\]: maybe worry about this later?
smonds3 [1d\]: i dunno, seems like it runs out to save 1 stone
smonds3 [1d\]: but makes no points
smonds3 [1d\]: just a group that is burden
speedchase [8k\]: ok
speedchase [8k\]: ok
smonds3 [1d\]: jump too is little slack way of moving out
smonds3 [1d\]: because.
smonds3 [1d\]: so this way of moving out now is little slack
]
(;W[ed]WL[1707.681]
;B[fd]BL[1716.834]
;W[ec]WL[1701.522]C[smonds3 [1d\]: hm
smonds3 [1d\]: not really needed
]
(;B[jc]BL[1713.221]C[smonds3 [1d\]: but he ignored!
smonds3 [1d\]: so whtie takes very important stone
]
;W[db]WL[1696.48]C[smonds3 [1d\]: that is a 10 point loss
smonds3 [1d\]: also white now totally secure
speedchase [8k\]: isn't taking sente twice worth more?
smonds3 [1d\]: not here
smonds3 [1d\]: sometimes very key stones that keep you alive are worth more
smonds3 [1d\]: and keep white from being 100% settled
]
;B[fb]BL[1711.054]
;W[fe]WL[1688.488]C[speedchase [8k\]: because of points or because of status of group?
smonds3 [1d\]: then you took gote
smonds3 [1d\]: it is both ;)
speedchase [8k\]: ok
]
;B[od]BL[1705.779]
;W[gd]WL[1683.272]
(;B[gc]BL[1703.392]
;W[hd]WL[1681.454]
;B[hc]BL[1702.213]
;W[id]WL[1679.475]
;B[gg]BL[1682.186]
;W[ic]WL[1672.365]
;B[ib]BL[1679.131]
;W[ea]WL[1667.202]
;B[hb]BL[1675.411]
;W[jd]WL[1662.16]
;B[kc]BL[1674.178]
;W[ei]WL[1645.295]
;B[fi]BL[1661.416]C[smonds3 [1d\]: this touches a potentially weak group
smonds3 [1d\]: so i like just jumping, because here both groups get stronger
smonds3 [1d\]: by touching (each will get more liberties locally)
]
(;W[fh]WL[1631.809]C[smonds3 [1d\]: ooo
speedchase [8k\]: I considered that but I thought it was ok because i couldn't ever really attack it
smonds3 [1d\]: risky
]
;B[eh]BL[1658.383]
;W[gh]WL[1629.866]
;B[di]BL[1656.651]
;W[ej]WL[1625.765]
;B[dj]BL[1655.432]
;W[cj]WL[1596.84]
;B[dk]BL[1647.06]C[smonds3 [1d\]: this is good for B
]
;W[ch]WL[1581.293]
(;B[dh]BL[1643.861]
;W[bg]WL[1578.265]
;B[bf]BL[1642.845]
;W[cf]WL[1576.504]
;B[fg]BL[1619.625]
;W[fj]WL[1548.951]
(;B[ig]BL[1617.563]
;W[hh]WL[1543.709]
;B[ge]BL[1612.139]
;W[gf]WL[1538.743]
;B[he]BL[1610.619]
;W[hf]WL[1536.991]
;B[ie]BL[1608.813]
;W[hg]WL[1511.351]
;B[dl]BL[1585.161]
;W[je]WL[1504.838]
;B[if]BL[1583.324]
;W[kf]WL[1501.089]
;B[ff]BL[1575.93]
;W[ee]WL[1493.002]
;B[ih]BL[1570.216]
;W[ii]WL[1478.016]
;B[ji]BL[1558.767]
;W[ij]WL[1468.584]
;B[kh]BL[1521.361]
;W[kg]WL[1435.81]
;B[mh]BL[1501.181]
;W[mg]WL[1419.353]C[smonds3 [1d\]: hm
smonds3 [1d\]: white is in trouble
]
;B[nh]BL[1496.195]
(;W[jj]WL[1406.164]
(;B[li]BL[1487.762]C[smonds3 [1d\]: to slack here
]
;W[ld]WL[1400.98]
;B[lc]BL[1476.139]
;W[md]WL[1389.081]
;B[nc]BL[1470.081]
;W[mc]WL[1374.607]
;B[mb]BL[1467.795]
;W[nd]WL[1372.835]
;B[nb]BL[1464.763]
;W[oe]WL[1371.27]
;B[pe]BL[1458.547]
;W[kd]WL[1356.045]
(;B[mf]BL[1416.139]
;W[ng]WL[1340.66]
(;B[nf]BL[1406.194]
;W[og]WL[1323.045]C[smonds3 [1d\]: here
]
(;B[oh]BL[1402.507]
;W[of]WL[1312.499]
(;B[pg]BL[1366.411]C[smonds3 [1d\]: yeah white now alive
]
;W[le]WL[1229.215]
;B[pm]BL[1290.92]
;W[qi]WL[1124.634]C[smonds3 [1d\]: this is overplay
smonds3 [1d\]: black gets another chance!
smonds3 [1d\]: soo deep
]
(;B[ph]BL[1270.528]C[smonds3 [1d\]: yes connecting too pasisive
]
;W[qk]WL[1117.844]
;B[rm]BL[1262.509]
;W[rg]WL[1110.553]
;B[re]BL[1257.199]
;W[ok]WL[1103.794]
;B[nl]BL[1251.508]
;W[ql]WL[1094.841]
;B[qm]BL[1248.866]
;W[ol]WL[1093.028]
;B[om]BL[1247.391]
;W[nm]WL[1091.666]
(;B[oo]BL[1224.059]C[smonds3 [1d\]: but to real game
]
;W[mk]WL[1082.974]C[smonds3 [1d\]: nice move
]
(;B[nn]BL[1213.283]
;W[mm]WL[1080.5]
;B[nq]BL[1206.78]C[smonds3 [1d\]: here white looks almost dead already :)
smonds3 [1d\]: perfect move O3
]
;W[oq]WL[1078.14]
;B[nr]BL[1191.323]C[smonds3 [1d\]: O2 is nice
]
;W[np]WL[1052.603]C[smonds3 [1d\]: here black does well
smonds3 [1d\]: but...
smonds3 [1d\]: shoud be able to kill corner
]
;B[op]BL[1187.735]
;W[or]WL[1051.254]
(;B[mp]BL[1181.548]C[smonds3 [1d\]: but here you let the fish off the hook again
]
;W[qq]WL[1037.056]
;B[rp]BL[1175.4]
;W[rq]WL[1033.713]
;B[qo]BL[1165.213]
;W[qp]WL[1027.798]
;B[ro]BL[1163.045]
;W[ns]WL[972.728]
;B[ms]BL[1153.787]
;W[os]WL[968.405]
;B[mr]BL[1144.228]
;W[lr]WL[964.643]C[smonds3 [1d\]: kinda strange
smonds3 [1d\]: here
smonds3 [1d\]: i see the thing your are goign for
smonds3 [1d\]: but
]
(;B[gj]BL[1135.383]C[smonds3 [1d\]: this doesn't threaten the white group because can connect
smonds3 [1d\]: so it doesn't do muc
smonds3 [1d\]: no new points for B
smonds3 [1d\]: no attack
]
;W[gi]WL[934.125]
(;B[gk]BL[1132.82]
;W[ls]WL[884.549]
;B[no]BL[1122.964]
;W[lq]WL[882.438]
;B[lp]BL[1114.581]
;W[kp]WL[865.647]
;B[kj]BL[1101.962]
;W[jl]WL[843.369]
;B[ll]BL[1092.342]
;W[ml]WL[831.685]
;B[kl]BL[1088.062]C[smonds3 [1d\]: thiese attacks don't work if end gote
]
;W[il]WL[819.89]
;B[hm]BL[1075.685]
(;W[km]WL[759.925]
;B[lm]BL[1058.538]
;W[ln]WL[754.575]
;B[kn]BL[1054.309]
;W[kk]WL[745.811]
;B[jm]BL[1052.825]
;W[lk]WL[743.869]
;B[km]BL[1051.594]
;W[ko]WL[722.641]C[smonds3 [1d\]: yes i saw this, and like it
]
;B[im]BL[1048.57]
(;W[rl]WL[693.825]
;B[po]BL[1010.412]
(;W[cr]WL[593.456]C[cbcvcvcv [4k\]: t6 may kill
smonds3 [1d\]: this move is bad shape
]
(;B[qs]BL[954.201]
;W[qr]WL[572.219]C[smonds3 [1d\]: maybe won't work
smonds3 [1d\]: but seems possible.
smonds3 [1d\]: just need to read more
]
;B[sq]BL[897.244]
;W[sr]WL[527.848]
;B[gp]BL[861.601]C[smonds3 [1d\]: 4th line will help secure w
]
;W[gq]WL[516.663]
(;B[fo]BL[858.966]
;W[fp]WL[502.286]C[smonds3 [1d\]: so now just made his territory real
]
;B[go]BL[854.904]
;W[bm]WL[342.328]
;B[bn]BL[850.049]
;W[ck]WL[306.594]
(;B[io]BL[797.352]C[smonds3 [1d\]: and white +20
smonds3 [1d\]: so no yose possible
smonds3 [1d\]: for B
]
;W[hp]WL[284.2]
;B[ho]BL[794.762]
;W[lg]WL[278.624]
;B[lh]BL[787.927]
;W[pf]WL[262.272]
;B[qf]BL[782.232]
;W[qg]WL[260.042]
;B[lj]BL[769.697]
;W[nj]WL[239.053]
;B[ni]BL[730.096]
;W[mj]WL[231.804]
;B[pj]BL[718.504]C[cbcvcvcv [4k\]: thanks
speedchase [8k\]: Thanks for the game
speedchase [8k\]: review
speedchase [8k\]: ?>
cbcvcvcv [4k\]: let smonds3 review :)
smonds3 [1d\]: sure ;)
smonds3 [1d\]: gg. black missed some chance
cbcvcvcv [4k\]: thanks for the review :)
speedchase [8k\]: thanks for the review
smonds3 [1d\]: white played dangerously and survied
smonds3 [1d\]: well
smonds3 [1d\]: any one up for a game?
cbcvcvcv [4k\]: I am off to bed :) sure whenever next time we meet :)
speedchase [8k\]: just out of curiousity
smonds3 [1d\]: yes
smonds3 [1d\]: ?
speedchase [8k\]: i know I don't need to record the game becuase I lost
speedchase [8k\]: but how do you record matches?
smonds3 [1d\]: oh. download the game 
smonds3 [1d\]: then go to the group table page
smonds3 [1d\]: click on the approprate intersection
cbcvcvcv [4k\]: open the site with coban.. there you ll have record option
smonds3 [1d\]: and it will ask for upload
speedchase [8k\]: ok
speedchase [8k\]: thanks
smonds3 [1d\]: speedchase, a game?
cbcvcvcv [4k\]: good nite.. thanks to both of you again.. cya
smonds3 [1d\]: good night
smonds3 [1d\]: !
speedchase [8k\]: my first game and I know I didn't play well but i;m still pretty proud. and I learned alot
speedchase [8k\]: good night
smonds3 [1d\]: you did well
speedchase [8k\]: thanks
])
(;B[dg]C[smonds3 [1d\]: at least this is sente ;)
]))
(;B[hq]C[smonds3 [1d\]: this is best shot
]
;W[hr]
;B[fq]
;W[hp]
;B[gr]C[smonds3 [1d\]: if white connect..
]
(;W[hq]
;B[fp]C[smonds3 [1d\]: and it is good
])
(;W[fr]
;B[hq]C[smonds3 [1d\]: so black plays this ko
]
;W[gs]
;B[gq]C[smonds3 [1d\]: or if white tries to back down
]
;W[er]
;B[ir]
;W[hs]
;B[ip]
;W[jq]C[smonds3 [1d\]: and much better than real game for B
cbcvcvcv [4k\]: lots of damage
])))
(;B[gq]C[smonds3 [1d\]: something here should be okay
smonds3 [1d\]: i think this should be possible
cbcvcvcv [4k\]: g4?
smonds3 [1d\]: maybe if black can kill one side
]
;W[gp]
;B[hp]
;W[hq]
;B[fp]
(;W[fq]
;B[go]
;W[gr]
;B[fr]
;W[gp])
(;W[go]C[cbcvcvcv [4k\]: ok for white
]
;B[fq]
;W[fo]C[cbcvcvcv [4k\]: ponnuni dont mean much
smonds3 [1d\]: but the ko danger
]
(;B[eq])
(;B[cs]
;W[ds]
;B[dp]
;W[eq])
(;B[er]
;W[eo]
;B[cs]
;W[ds]
;B[eq]
;W[dp]))))
(;W[er]C[smonds3 [1d\]: this is better way to protect here
cbcvcvcv [4k\]: ok
smonds3 [1d\]: protects invasion and monkey jump
]
;B[gq]
;W[hp]
;B[gp]
;W[go]
;B[fo]
;W[fp]
;B[ho]
;W[gn]
;B[hn]
;W[fn]
;B[eo]
;W[gr]
;B[hq]
;W[ip]
;B[hr]
;W[ir]
;B[fr]
;W[gs]
;B[hs]
;W[fq]
;B[fs]
;W[gr]
;B[en]
;W[is]
;B[gs]
;W[es]C[cbcvcvcv [4k\]: nice
]))
(;W[po]C[smonds3 [1d\]: now b has eye problems
])
(;W[mq]
;B[np]
;W[po]
;B[pn]
;W[rn]C[cbcvcvcv [4k\]: oh
]
;B[sn]
;W[sp]
;B[rl]
;W[rk]C[speedchase [8k\]: i live
smonds3 [1d\]: i guess he's ok
speedchase [8k\]: sorta
]))
(;W[jn]C[smonds3 [1d\]: probably fine here
]))
(;B[gq]C[smonds3 [1d\]: this is B's last chance
]))
(;B[lq]
;W[ls]
;B[mq]
;W[kr]
;B[kq]C[smonds3 [1d\]: this wouldn't be nice
]))
(;B[pq]C[smonds3 [1d\]: white cannot handle this
]
;W[pr]
;B[qq]
;W[qr]
;B[rq]
;W[mp]
;B[lq]C[smonds3 [1d\]: dead all over
]))
(;B[ml]
;W[ll]
;B[mm]
;W[lm]
;B[mn]
;W[nk]))
(;B[ml]C[smonds3 [1d\]: i think black needs to try something now
]
(;W[nn]
;B[oo]C[smonds3 [1d\]: if he can fight out
cbcvcvcv [4k\]: p6?
smonds3 [1d\]: then the whtie group on right might have eye problems
]
(;W[on]
;B[po]
;W[pn]
;B[qo]C[smonds3 [1d\]: nothing wrong
smonds3 [1d\]: hurts corner
speedchase [8k\]: hurts 44
])
(;W[op]
;B[no])
(;W[no]
;B[op]))
(;W[mm]C[smonds3 [1d\]: so maybe white extend this way
smonds3 [1d\]: to get more libs and reduce black libs
])))
(;B[pj])
(;B[qk]
;W[pf]
;B[qg]C[speedchase [8k\]: i am way to passive for the next 20-30 moves
smonds3 [1d\]: white cannot expect to save that stone
]))
(;B[lf]
;W[lg]C[speedchase [8k\]: i could manage to make white live so long as I was playing black
]
(;B[le]
;W[me])
(;B[me]
;W[le]))
(;B[me]
;W[le]))
(;B[of]C[smonds3 [1d\]: now what for W?
speedchase [8k\]: m13
]
(;W[lg]C[cbcvcvcv [4k\]: p12
smonds3 [1d\]: so white must play this
]
;B[pi]C[smonds3 [1d\]: now no eyes
speedchase [8k\]: w still might not live
smonds3 [1d\]: so white dead
smonds3 [1d\]: i can't see how to make any eyes
])
(;W[oh]
;B[lg]C[smonds3 [1d\]: p12 doesn't' work
smonds3 [1d\]: cut now
cbcvcvcv [4k\]: liberty
smonds3 [1d\]: ?
smonds3 [1d\]: what now for W
smonds3 [1d\]: he's dead
cbcvcvcv [4k\]: semeai but white loses it seem
speedchase [8k\]: w can't play that
]
(;W[ni]C[smonds3 [1d\]: this
speedchase [8k\]: no
])
(;W[lf]
;B[lh]C[speedchase [8k\]: b connects through
smonds3 [1d\]: white very dead
]))))
(;B[og]C[speedchase [8k\]: this was a bit stupid
]
;W[nf]
;B[of]
;W[lf]
;B[ne]
;W[me]
;B[lg]
;W[oe]))
(;B[of]C[smonds3 [1d\]: can white live?
smonds3 [1d\]: he's now enclosed
smonds3 [1d\]: looks doubtful
]
;W[le]
;B[mf]C[smonds3 [1d\]: yeah.white probably dies
]))
(;B[lg]
;W[lf]
;B[lh]C[smonds3 [1d\]: now very hard for White to live
]))
(;W[ld]C[smonds3 [1d\]: whtie needs to live up here first
smonds3 [1d\]: no time for K10
]
;B[lc]
;W[md]
;B[mc]
;W[nd]
;B[nc]
;W[oe]
;B[pe]
;W[of]C[smonds3 [1d\]: life still hard
]))
(;B[gi]
;W[hh]
;B[gj]C[smonds3 [1d\]: i think black can play like this for sure
smonds3 [1d\]: because D9 stones are safe
]
;W[fk]
;B[gk]
;W[fl]
;B[gl]
;W[fm]
;B[hg]TR[ge]C[smonds3 [1d\]: cutting here later possible too
smonds3 [1d\]: now
]))
(;B[fj]))
(;W[ej])
(;W[fj]
;B[gi]
;W[eh]
;B[fg]
;W[gj]C[smonds3 [1d\]: keep black on the run
smonds3 [1d\]: like this
]))
(;B[hc]))
(;B[db]))
(;W[bg]C[smonds3 [1d\]: whtie has emergency connect
smonds3 [1d\]: with jump
]
;B[bh]
;W[ch]
;B[bf]
;W[dg]
;B[cf]
;W[df]C[speedchase [8k\]: oh
smonds3 [1d\]: no
]))
(;B[qn]C[smonds3 [1d\]: not like white can afford to kill it now
]
;W[df]
;B[nq]
;W[dg]C[smonds3 [1d\]: he needs 2 more moves
speedchase [8k\]: maybe p16 instead of approach 44
smonds3 [1d\]: to totally kill it
smonds3 [1d\]: both are possible
smonds3 [1d\]: just showing that white cannot take time to kill C13
])
(;B[df]C[speedchase [8k\]: can't b cut
smonds3 [1d\]: so if black wants to keep white separated
smonds3 [1d\]: now B18 is good attack for B
smonds3 [1d\]: for example
]
(;W[ei]
;B[bb]C[smonds3 [1d\]: now b could counter
smonds3 [1d\]: but white probably won't allow this
])
(;W[bb])))
(;B[dd]C[smonds3 [1d\]: black should take the key point here
]
;W[de]
;B[ee]C[smonds3 [1d\]: white cannot be happy here
]))
(;W[dd]C[smonds3 [1d\]: must continue here
]
;B[ec]
;W[bc]
;B[gd]C[smonds3 [1d\]: white has small humble life, but still is in a little danger
]
(;W[pj]
;B[bb]C[smonds3 [1d\]: this is sente against white group
smonds3 [1d\]: so
smonds3 [1d\]: white normally must end gote with one space pincer
smonds3 [1d\]: because C3
smonds3 [1d\]: C13
])
(;W[bb]C[smonds3 [1d\]: now white is totally alive
smonds3 [1d\]: but black is happy
smonds3 [1d\]: small life in gote for W
smonds3 [1d\]: this way for white is only good inside of big moyo
cbcvcvcv [4k\]: ok
smonds3 [1d\]: as a generaly rule, with 3-4 pincer, the corner is taken after moving out first
])))
(;W[ed]C[cbcvcvcv [4k\]: that black group on the lower left is alive right?
smonds3 [1d\]: sure. plus not enclosed
smonds3 [1d\]: so no worries
smonds3 [1d\]: anyway
cbcvcvcv [4k\]: so why c6 neccessary?
smonds3 [1d\]: black can consider cutting ...
]
(;B[dd]
;W[de]
;B[ee]
;W[ef]
;B[fe]
;W[dg]
(;B[fd]
;W[ch]C[smonds3 [1d\]: but white helps the potentially vunerable C8 stone
smonds3 [1d\]: so he is happy
]
;B[kd]
;W[pj]C[smonds3 [1d\]: i prefer white
smonds3 [1d\]: whites bottom and right are bigger than black's top
smonds3 [1d\]: plus white's other group is higher and better potential for developing than black lower left
])
(;B[ci]C[smonds3 [1d\]: black cannot afford to fight really
smonds3 [1d\]: because C8
speedchase [8k\]: h18? then sac the corner and protect cut points?
]
;W[eb]C[smonds3 [1d\]: also white has this tesuji
cbcvcvcv [4k\]: what is that?
cbcvcvcv [4k\]: ladder instead of f18?
]
;B[ec]
;W[fd]C[smonds3 [1d\]: tesuji (skifull finesse. great play)
smonds3 [1d\]: suji - line of play
cbcvcvcv [4k\]: oh I mean the continuation of e18
smonds3 [1d\]: tesuji - skillful play
]
(;B[fc]
;W[gd]
;B[hc]
;W[gf])
(;B[gd]
;W[fc]
;B[fb]C[cbcvcvcv [4k\]: I see
]
;W[gc]
;B[hc]
;W[gb]C[smonds3 [1d\]: ladder break
smonds3 [1d\]: because E18
smonds3 [1d\]: that is why tesuji ;)
cbcvcvcv [4k\]: :)
])))
(;B[ec]C[smonds3 [1d\]: corner too big for black to lose
speedchase [8k\]: i see
smonds3 [1d\]: so black probably like this
]
;W[fd]
;B[gc]
;W[ci]C[smonds3 [1d\]: now pincer is punished
])))
(;B[ed]C[smonds3 [1d\]: C6 is needed
smonds3 [1d\]: but
smonds3 [1d\]: this is solid
smonds3 [1d\]: hard for white to tenuki
smonds3 [1d\]: so this defends, and prepares later attack
]
(;W[qn]
;B[ch]C[smonds3 [1d\]: because this is severe
])
(;W[ch]C[smonds3 [1d\]: now white has to settle
smonds3 [1d\]: so black can take sente (also these white stones aren't totally secure 
]
;B[kc]C[smonds3 [1d\]: this move is good to develop whole black topside
])))
(;B[sa]
;W[co]
;B[do]
;W[dp]
;B[bp]C[speedchase [8k\]: c2 better than b1
speedchase [8k\]: ?
cbcvcvcv [4k\]: if cant make life bad
smonds3 [1d\]: also getting cut hurts no matter what
smonds3 [1d\]: the outside hurts
cbcvcvcv [4k\]: ok
]
;W[cn]
;B[cm]
;W[bm]
;B[dm]
;W[bn]C[smonds3 [1d\]: to defeed from this
cbcvcvcv [4k\]: b1?
]
;B[bs]
(;W[aq]
;B[ar])
(;W[ao]
;B[ap]
;W[ar])))
(;AW[qn][qq]AB[kq][nq][pr]C[smonds3 [1d\]: now decent is okay
]
;W[iq]C[smonds3 [1d\]: because later
]
;B[gq]C[smonds3 [1d\]: the B2 makes hard for white life
]))
(;B[bo]C[smonds3 [1d\]: but because black doesn't have good attack on bottom
smonds3 [1d\]: then this makes black solid and sente
cbcvcvcv [4k\]: is this joseki good for white?
]
;W[iq]
(;B[dd]C[smonds3 [1d\]: i don't like it here because it is gote
smonds3 [1d\]: but position is better than black locally
cbcvcvcv [4k\]: ok
])
(;B[dc]
;W[cl]C[smonds3 [1d\]: now this move does nothing
speedchase [8k\]: i see
smonds3 [1d\]: so B2 is mistake here
])))
(;W[ce]))
(;B[dd]))
